
Feed
Snack Count
The pet asks for a number of berries. Tap them into the bowl, then serve.
- Counting to 10
Moonbit is a pocket-sized pet for kids who are just starting to count and read. Feeding, washing and playing with it all open little games that practice numbers, letters and memory. When it gets tired, it goes to sleep, and so does the screen.
Works straight out of the box. No app, no account, no Wi‑Fi.
Psst. This is the real Moonbit game, running right here. Tap the egg three times.
Every Moonbit starts as a speckled egg. What hatches is a random little creature, and then your child gets to make it their own. It all happens with pictures, so there's nothing to read.

It rocks, it cracks, and on the third tap it pops open in a burst of stars.

It arrives with a short, easy name. Roll the dice for another one. There's no typing.

Seven picture choices: color, body, ears, eyes, pattern, tail and extras. The pet turns around to show off.
12,960different pets your child can make. Then top it off with a party hat, a bow, a crown or a flower.
Twelve of the 12,960, straight from the game






A hungry pet means a counting game. A bored pet means a letter game or a round of bowling. Each one takes a few minutes and practices one real skill. Press Try it on any game to play it on the live Moonbit.

Feed
The pet asks for a number of berries. Tap them into the bowl, then serve.

Feed
Match the sauce, count out the toppings on the order ticket, then bake it.

Feed
Build it in the order on the recipe card. Later levels hide the card, so it's from memory.

Play
The pet blows bubbles with numbers inside. Pop the ones that match.

Play
Roll the ball, count the pins still standing, and see it as a sum like 10 − 7 = 3.

Play
Turn over two cards at a time and find the pairs. Starts at 6 cards and grows to 12.

Play
A capital letter at the top. Pick its lowercase partner from three.

Wash
Rub the pet with a finger to pile up suds. Squeak the duck. There's no wrong move.

Wash
Water on, soap, rinse, dry. Only the thing for the next step bounces.
Levels that follow your child. Three first-try wins in a row step a game up. A tricky round steps it back down.
No buzzers, no lost lives. A wrong answer gets a head tilt and a hint. After a pause, the right answer starts to hop.
A round aluminum case with a bright touchscreen and two buttons. It clips onto a silver lanyard, so it goes where they go.
Every game uses a little of the pet's energy. After 15 to 20 minutes of play it starts to yawn, and soon it curls up and falls asleep. There's no timer for you to set and nothing to argue with. The pet is just tired.

Games cost a bit of energy. Food games make it messy, so it wants a wash.

It yawns with its arms up. A little moon appears in its thought bubble.

It falls asleep by itself and the screen goes dark. A tap only makes it snore.

Fully rested, it wakes up with a big stretch, ready for next time.
Most kids' apps are built to keep them tapping. Moonbit is built the other way round, from the pet to the menus.
It can't get sick or run away either. The worst it gets is sad, grubby or sleepy, and a little care fixes that fast. After time away, it's simply happy to see them.
Every instruction is a picture, a hop or a pulse. It never talks. Sounds are short effects, and every game works with the sound off.
Menus show three games at most, and they only change after a while. There are no streaks, no reminders and no notifications.
No account, no app, no Wi‑Fi and no ads. The pet and your child's progress stay on the device.
Tap the moon and it hears a lullaby, the lights go out, and it sleeps until it's rested. Switching it off counts as a night's sleep too, so in the morning it wakes up wanting breakfast and a wash.
The screen is AMOLED, so black pixels are fully off. That's why the pet seems to float in the dark, and it saves battery too.
“We made Moonbit for our own kid first. We wanted a screen that teaches something and then lets go.”
From the family that made Moonbit
Four to six. Everything works without reading. Numbers and letters only show up as things to learn, never as instructions.
No. Charge it and switch it on. The egg is waiting.
Usually 15 to 20 minutes. After five or six games the pet is worn out and falls asleep. It stays asleep for about an hour while it rests, and you can put it to bed from the menu any time.
Never. If it's left alone for a while it gets hungry or grubby, and a meal or a bath puts it right.
It doesn't talk and it doesn't record anything. It plays short sound effects, and every game works with the sound off. Nothing is sent anywhere, because it never connects to anything.
Each Moonbit raises one pet, and it's happiest with one owner. Two kids are better off with a Moonbit each.
With any USB‑C cable. The pet shows a green battery with a lightning bolt while it charges, and a red one when it's running low.
Moonbit is almost ready. Leave your email and we'll write once, when you can order.
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